Survive the night locked in the Kriticos Estate
Your Cell has been recruited by a mysterious benefactor to investigate the disappearance of several members of the Kriticos family. Your investigation has led you to their recently inherited mansion that your team finds itself trapped inside. Unlucky for you, you are also trapped with thirteen bloodthirsty ghosts eager to tear the living limb from limb. Their cells have malfunctioned and are set to open at random intervals and thanks to the mansion's failsafe procedure, you cannot escape until sunrise when the ghosts become inert. You have only hours to solve the mystery of the Kriticos family or disable the automated prison before something terrible happens that will spell your Cell's doom.
Overviews of each available premade character. Character selection will be made at the table at the time of the game.
Drive: Vengeance | Creed: Underground
Tinkerer, pyrotechnic expert by trade. Perfectionist who takes pride in their work. Had their life ruined by suspicious circumstances. Wants to find those responsible.
Drive: Curiosity | Creed: Underground
A salvager who has found one too many suspicious things in a landfill. Can't ignore it any longer. But every answer leads to more questions.
Drive: Duty | Creed: Martial
Skilled Amateur fighter. Community paragon. Mentored neighborhood youth. Unknown entity kidnapped nine neighborhood kids. Vowed to bring them back home.
Drive: Envy | Creed: Inquisitive
Hobbyist gray hat hacker. Has made a living selling untraceable equipment to interested buyers. Swears that every next job is the last one.
Drive: Greed | Creed: Entrepreneurial
Former accountant for a crime organization. Forged illicit deals behind doors with public figures until someone or something undid their life's work in minutes. Wants to find this entity and force it to restore their work.
Drive: Atonement | Creed: Faithful
Failed self help guru. Influenced by unknown 'client' to mislead others into various poor decisions. Ruined hundreds of lives. Seeking to atone for prior actions.